You can have the option for 3vs3 team battles. Changing their forms moves and strengths between each version of them. You can also select different "Levels" of each character. Super attacks have different properties depending on if you're doing them near or far from the oppoent. Weak and Strong are the attacks here with Ki being one of the L/R triggers. To compare, it feels like the Butoden games, but without restrictions. Except here it's not super clunky and works great.
![dragon ball z super butouden 3 m3 dragon ball z super butouden 3 m3](http://toyking.com.tw/image/toy/bandai/hg/parts/191399.jpg)
DRAGON BALL Z SUPER BUTOUDEN 3 M3 FULL
It takes a very different approach than the past games and opts for full free flight in battle. The first by Arc System Works, who funny enough would make this, it's sequel on DS, Extreme Butoden, and the upcoming Dragon Ball Fighter Z. The only other upside is that the music is decent and some would be reused in the remaining two Legacy of Goku games. Odd but nice addition to something like an Arcade mode, and works nicely for a handheld entry. On the bright side, it does save your progress so you can either exit or jump right back into a run after a while. But to do so you need to go thru arcade mode like twenty times to get enough points to by them. You can get very VERY small compressed pics of each character, cheats (to make the pain go away faster), bios, and the other characters.
![dragon ball z super butouden 3 m3 dragon ball z super butouden 3 m3](https://i.ytimg.com/vi/MIVPkoMsYTk/maxresdefault.jpg)
Unlocking stuff is done by buying them at the “Z-Shop” section. Vegeta turns into a Great Ape with his Level 3 Super, Buu turns into Super Buu and Kid Buu in his ones. Also transformations are only on the Super Moves. All the fighters are ugly as SIN as they use pre-rendered sprites ala Donkey Kong Country or Sonic 3D Blast, but looking like a jumbled mess of crap since the models are pure ass unlike the aformentioned games. (unless it's Crawfish Enterainment's rather great port of Alpha 3 to GBA) Controls are piss poor, I'm lucky to even pull of a single quarter circle forward motion to pull out a Kamehameha or Galick Gun. And it wasn't bad enough Super Street Fighter II Turbo's port to GBA was terrible, this just proves how the system is just not meant for this style of fighting game. It plays similar to Street Fighter as opposed to any of the Buotden based games. Probably the only highlight of the roster, which immediately fades away since Broly was in Budokai 3 and was much more fun in there.
![dragon ball z super butouden 3 m3 dragon ball z super butouden 3 m3](https://www.dbzgames.org/files/images/images/1/3/224/image.jpg)
And considering they never got truly good till the second Legacy of Goku, it defintely shows here.ġ5 characters total, this time being evenly based across all the main sagas of Z, with the inclusion of Broly who was promoted as it was his first game appearence in the US. Contains( titleLo))Įlse if ( gamesHiRom.This was made by Webfoot, the same guys that made the Legacy of Goku series. RomMakeup & 1) = 1))Įlse if ( gamesLoRom. RomMakeup & 1) = 0))Įlse if (( titleLo = titleHi) & (( romHeaderHiRom. Length != 0)Įlse if (( titleLo = titleHi) & (( romHeaderLoRom. ChecksumComplement = 0))Įlse if ((( romHeaderLoRom. Public static SnesRomHeader GetCorrectHeader( byte rawRomData, out SnesRomType romType, out string gameTitle) If ( problemGame & Need3rdPartyEmulator != true) GetFileNameWithoutExtension( outputFileName) + ".sfrom " MakeSfrom( ref rawRomData, ref saveCount, out problemGame) Public class SnesGame : NesMiniApplication, ICloverAutofill /*, ISupportsGameGenie */